I shall enjoy observing how you go about accomplishing that particular miracle." "I assure you, contrary to the way this looks, imprisonment is not my usual situation.īut before you get any ideas in that mortal little head of yours, I do not need your help this time." I'm helping the Fighters Guild find a way out of here. Perhaps if I ignore it, it will just go away." You were imprisoned last time, too. Why are you in this place? "The mortal continues to speak to me. I do remember you." You were imprisoned last time, too. Mildly unpleasant, if you don't mind me saying so.Īh, wait a moment. The odor of warm blood and quiet desperation. I will continue to watch with interest to see what develops." If you linger long enough, perhaps you will adopt one of these distinctive quirks. To think they'd miss out on this fascinating conversation." Are you one of the prison wardens?' "Oh, little mortal, you amuse me so! Surely you have more important things to do than waste time with me? Aren't there rocks that need to be chipped or bugs to be swatted? Perhaps you need to mutter to yourself and wander around in circles?" Does this place make people do those sorts of things? "Most of the guests here suffer from one or more such afflictions. I suppose I should be impressed that one of your kind even dares to approach me." Daedra don't usually speak to mortals. You're a Dremora, aren't you? "It speaks. If you're strangers, she's not very forthcoming, but if you've met her before, she toys around with you: If you've never met her Speak to her and she'll either say: "Ah, a new guest has joined our little party! And will you provide amusement and interesting diversion? I think you just might, at that!" or "I find your antics to be quite enticing, little mortal!" Her dialogue changes depending on whether you've met her before or not. You have the option to speak with her to see what she wants. After you have spoken with Skordo, there will be a Dremora idly standing around on the dock. He wants you to find three of his fellow Fighters Guild compatriots so he can start organizing an escape. I'll find Overseer Aruz and then you and me can deal with him, permanently." You rescue Sinfray, Borgath, and Vikord. It ain't right, them getting tortured by ogrims. I can't get my soldiers organized!" So how can I help? "The fat-bastard ogrims dragged away my friends. (Option appears if you started quest from Gwilir.) "Of course he did, the skinny weakling! If it wasn't for him, we wouldn't be in this mess.Ī Dremora mage runs the place. My guess? A little of both." Gwilir sent me to help.
You're either remarkably brave or really stupid. "Did you really just leap down into this slime pit? Across the pool from him is a Skyshard, so once you have an opportunity, collect it later. He'll be impressed that you made the leap, though he'll call you a fool for doing so. If you didn't talk to Gwilir before jumping down, you can also start the quest by talking to Skordo. He can be found leaning against a pole near the docks. Once you have landed at the bottom of the pit, you'll need to find Orc named Skordo the Knife, who you may have met previously in Rivenspire. Take a leap, and try and aim for the water, or you can stick close to the wall and jump down a bit at a time to avoid the deadly drop. If you agree to help him, you'll need to jump down into the pit. If Molag Bal's minions don't kill me, Skordo surely will." "What I wouldn't do to be in a nice, safe place. He always knows what to do." I'll jump in and help the Fighters Guild. If you're brave enough to take the leap, look for Skordo. Near as I can figure, the only way in now is to jump down into the water. I can't fight Daedra! But I bet you could." How do you get into this prison? "There was a portal. Why did I ever think I could make it in the Fighters Guild?" What are you doing out here? "Trying to figure out my next move. All I have to do is … oh, who am I kidding? I can't do this! There's no way! A Bosmer named Gwilir will be there, having second thoughts about jumping down and rescuing his comrades from the Fighters Guild. To the northwest of The Hollow City, you'll find a structure on the edge of a large pit. Gwilir thinks the water is deep enough to break my fall.
Lies of p wiki code#
Ben told us this was "certainly not the last" time his help desk applied code PEBCAK."Apparently, the only way to enter the Tower of Lies is to jump in. Which for those of you with bad memories for acronyms stands for "Problem Exists Between Chair And Keyboard".
The user asked if she could access the appropriate help desk ASAP, but Ben's colleague "simply said 'No' and hung up." And that, says Ben, "was the first time I ever saw a ticket closed with the cause code PEBCAK".